Hello! This is Escada Games' itch.io page.
Initially, we were a brazilian two person gamedev team, but now most of the games are solo developed by just me (Guilherme). Sometimes though, Sucraiso helps with some art, testing, and design!
Right now, we've made more than 50 games. Some of then are good, like Pigeon Ascent, Diver Down, and Starcatcher, and some of them are bad, like, I don't know, maybe every game we made when we started to develop games!
Still, we keep them here because our main objective is to get better along the way, always improving, even if in some minor things. All our games, even the bad ones, were steps on the staircase we are climbing: that's the reason for the group's name also, since "Escada" means staircase or ladder in Portuguese, our native language.
Also, we are interested in helping people that would like to develop games, or learn new stuff here and there. Therefore, some of our projects are open-source, so that you can check the code and maybe learn some new things.
We hope you enjoy playing our games! If you wish, your feedback would be greatly appreciated as well!
Also, in case you wanna talk to me, feel free to send an e-mail to escadagames@gmail.com. "Guilherme" will answer you (that's me).
Our best, most polished and fun games, in no particular order. This list might be biased!
Begins: July 9 2023, with That time I got reincarnated as the battle system in a RPG, made for the GMTK Jam 2023. Ends: July 9 2023, with That time I got reincarnated as the battle system in a RPG, made for the GMTK Jam 2023. Quite possibly...
Begins: 16 April 2023, with Ring Runner, for the Trijam 215. Ends: 21 May 2023, with Cursed Alchemy, made for the Godot Wild Jam #57. Highlights: Traz Logo did quite well on the LD Jam 53. Bullet Eater ended up quite polished and fun IMO, a...
Begins: Sep 25, 2022, with Overclocked, for the Godot Wild Jam #49. I started learning Pixel Art with more "grit" with this game. Ends: Nov 22, 2022, with Starcatcher, for the 1-Button Game Jam 2022. Highlights: This was a really solid seas...
Welp, having a stable job sure is time consuming haha This season includes small games that I managed to make on my free time. Sucraiso is quite busy with his job lately, but he might return to this hobby in the future. Who knows. Begins: J...
By now, me and Sucraiso both started working on a actual job. On one side , it's great to have a stable income, but on the other, we can't really dedicate ourselves so much to gamedev anymore. Welp, here and there we will make a new thing o...
Begins: Dec 14, 2020, with Horse Knight, for the Untitled Game Jam #38. Ends: Apr 05, 2021, with Planet Waves, for the Gotm.io Jam #3. Highlights: Wallker Demolition Co. got us close to getting published on Nintendo Switch with gotm.io. Thi...
Begins: Apr 21, 2020, with Pigeon Ascent for the LD Jam #46. Ends: Aug 20, 2020, with Pickaxe Tower for the Miz Jam #1. Highlights: Pigeon Ascent. It is until today basically our most successful game, and did really well on the fun category...
Begins: Jun 13, 2019, with Blackened for the 8 bits to Infinity's Puzzle jam. This was our first Puzzlescript game. Ends: Aug 04, 2019, with Jank Warrior for the GMTK Jam 2019. Highlights: Null Dagger, it was our second game jam win. Blacke...
Our fourth set of games... those three brings us memories. By the time we made those games we were a bit tired of gamedev, and we also were not really getting better positions at jams or anything. It was kind of a deadlock. So, that explain...
Our third set of games. With Sucraiso back on the team, I believe we made better things this time, but still nothing really "wow". Anyway, besides Godot, we also used TIC-80 to make some games this time. It was really nice to use something...
The second set of our games. I did all of them by myself, as a full solo dev. Aaaaaaaaaaaaand the quality of each one shows that! Begins: Mar 19, 2018, with Rafael leaving temporarily Escada Games. Ends: Apr 22, 2018, at the LD Jam 41. High...
The first set of Escada Games games. In all of them I had Sklaiser helping with the graphics, ideas, sounds, testing, and feedback: so, I would say in that in these games I did the coding, music and some art, and he did the rest. Begins: Ja...