I liked!! How lucky I was finally able to test it on the TIC-80, it couldn't be done. but I play incredible.
My second game with the TIC-80. Here you control two characters at the same time, EXCEPT for the jumping, with Z being the jump button for the Red one, and X the jump for the Blue one. This simple modification will prove to be an issue bigger than what you would expect if you come to play this game!
It is very short, so consider giving it a shot :)
Had a lot of fun developing it, and got to learn a bunch of things, given that my first "game" can't even be really called a game! Still, there's a lot of room for improvement in my TIC skills.
The source code, once again, can be seen by pressing Esc, exiting the game, and pressing F1.
|Tags||fantasy-console, Minimalist, Pixel Art, TIC-80|
|Code license||MIT License|
|Asset license||Creative Commons Attribution v4.0 International|
|Average session||A few minutes|
|Inputs||Keyboard, Xbox controller, Gamepad (any), Playstation controller|
Log in with itch.io to leave a comment.
of course a bit frustrating, of course the music is a bit repetetive but its part of the core experience !
Like it:) No way to have a file compatible with Recalbox? (raspberry)
Thanks! This one too is a quite old game of ours hahaha
Do you believe the Recalbox can run Linux builds? Or if it has a TIC-80 core? If it has the latter, then it should be possible to run any TIC-80 game, not only this one :)
tks for the reply. Don't thinks recalbox can run linux build without adapting. TwisterOS or raspian for the rasperry maybe Because I'm working on a theme (Mukashi) for the rapsperry system called recalbox I noticed recently the devs of recalbox included the system tic 80 that i just discovered. It is based on a libreto core but what bugs me is that extension should be
.fd .sap .k7 .m7 .rom
but most of the time I found.tic extension... that sounds more logic to me !
Just a guess, but TIC-80 projects all have the extension .tic, while the more common extensions are only .rom and the others you mentioned. The binary and web files are exports, while the .tic files are the games' "source code", more or less. So that should be the reason why it uses .tic as the extension :)
I would suggest you to visit https://tic80.com/play to find other TIC-80 games and their .tic files as well. That should work I think! Also, you can find my games there as well!
This is a really well-implemented idea and frustrating as hell. But frustrating in a way where I'm kicking myself and not mad at the game, which is important. Great game!
Thanks a lot! When testing the game I noticed it was getting a bit frustrating since controlling both characters not completely at the same time was kind of strange and confusing... but I guess that is part of the mechanic, so maybe it is not entirely bad. Once again, thanks a lot, really glad that you liked it!
Frustration at its finest!
This little game is fun, and I think I'll try using TIC-80. Thanks for making it!
Hahaha yes, but at least I guess this time things are a bit more fair, since the controls seem work fine this time!
Also, great that you liked it! Thanks for playing!
(BTW, a really recommend the TIC-80 Wiki, Stele's source code, and Celeste's source code as learning resources. At first it seems pretty hard and even boring, but soon enough it gets really fun and kinda fast to make small and simple games!)
minor glitch: game reports a time of ?45.10000000000002 and -1760.9 seconds
but I liked how I had to jump-block to get them lined up for the final leg of the last level
Dang, sorry about that! Just fixed it, seems to work fine now. Thanks for commenting and pointing this glitch out! Really glad you finished the game as well hahaha
I loved this, can't remember the last time I played a game that did the whole "move two characters at the same time" thing correctly. It's this great mix of coming up with a plan for when you need to make each character jump and then actually executing on your plan. I also never found myself in a situation where one of the characters was stuck, which always seem to be a problem with these kinds of games.
Thanks for the feedback! I'm really glad you liked it: I really like having game development as a hobby in itself, but getting this sort of feedback and knowing that I did things right or am getting better is really awesome. Thanks again!