Serpent
S E R P E N T
Serpent is a minimalist snake clone made with the TIC-80 for the Fantasy Console Jam #5. The game itself is extremely simple, and was made with 99 lines of code (JavaScript). It was a great polar coordinates practice!
Its main features are screen wrapping and a serpent that is not grid based, which changes the gameplay quite a bit when compared to the original. Also, snake was a very present game in my childhood, and it brings some happy memories for me (the game jam's theme enters here)!
Credits:
Aside from the engine (TIC-80), I made the rest (from the code to the meh music). Still, I got some great feedback from Sucraiso (thanks to him the game has screen wrapping, for instance).
Status | Released |
Platforms | HTML5, Windows, macOS, Linux, Android |
Rating | Rated 4.3 out of 5 stars (3 total ratings) |
Author | Escada Games |
Made with | TIC-80 |
Tags | 2D, Arcade, Minimalist, Singleplayer, Top-Down |
Code license | MIT License |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Accessibility | High-contrast |
Download
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Click download now to get access to the following files:
Source code for the TIC-80 50 kB
Comments
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Nice game, I thought to make one of this kind on tic80, but you already made it :). I like the move of the body, depending, on the head, I didn't thought to do such a move.
For information, you can, instead of calling sin/cos (adding subroutines and code to interpret, do this, this work on both Lua and javascript:
cos=Math.cos
sin=Math.sin
acos=Math.acos
Great code and piece of software else :).
this gets really laggy after 20 points collected. Could you somehow optimize it?
I found an angle at which the serpent can travel trough the whole landscape without me having to do anything at all. It takes a lot of time until it catches some red pellets, but works.
That's quite interesting... I wonder what the possible max score is!
really like this twist!
Thanks, happy to know you liked it! It's nice to see that some not-so-big changes can alter a game a lot.