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How to play:

  • Arrow keys: Move;
  • X: Shoots;
  • C: Activates Eating Mode;
  • Enter: Pauses.

About

 Pilot a rare Bullet Eater, a ship that builds power from eating the enemy bullets!

 Made for the Go Godot Jam #4, along about 10 days.

 The theme was "Less is More": I took a minimalist approach with the visuals, and a bit with the music too I guess (there are not a lot of instruments, mostly drums and a bass).

 Mechanics-wise, the controls are quite simple, but there's a catch: you start up really weak, and has to get stronger by eating the enemy bullets (hence the game name, Bullet Eater). This ties in the theme since the player needs to get less away from the bullets to get more power. Usually I play the other way around in shmups.

 So... maybe I stretched the theme a bit! But I'm satisfied with how things turned out.

 Inspirations: Dangan GB, Monolith, Touhou

Credits

Fonts used  were made Damien Guard and me. Used some sound effects from Kenney as well. Palette used was Spacehaze.

Software used:

  • Godot Engine v4.2 Stable;
  • Audacity v2.4.1;
  • Deflemask v0.12.1, module YM2151;
  • Aseprite v1.2.40;
  • LabChirp v1.60;
  • Screen To Gif 2.31;
  • GIMP v2.10.32.
StatusReleased
PlatformsWindows, Linux, HTML5
Rating
Rated 4.5 out of 5 stars
(6 total ratings)
AuthorEscada Games
GenreShooter, Action
Made withAudacity, Godot, Aseprite, GIMP
TagsBullet Hell, Difficult, Godot, Minimalist, Pixel Art, Shoot 'Em Up, Short, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
AccessibilityHigh-contrast, Interactive tutorial

Download

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Click download now to get access to the following files:

bullet-eater-linux32.zip 27 MB
Version 3
bullet-eater-linux64.zip 28 MB
Version 3
bullet-eater-win32.zip 29 MB
Version 3
bullet-eater-win64.zip 28 MB
Version 3
LINUX32-1.2.zip 27 MB
LINUX64-1.2.zip 27 MB
WIN32-1.2.zip 28 MB
WIN64-1.2.zip 27 MB

Development log

Comments

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(+1)

how do you get the final ship

Hi! If I recall correctly, you'll need to use the code you get after beating the game on the ship select screen.

You can also try to guess it. It's a really famous code from what I remember!

(+1)

thanks! the konami code is cool!

(1 edit) (+1)

theres some bug where some... thing will persist on screen

yeah it seems like the eaten bullets stay on screen, static for me sometimes

(+1)

Hm, that's new... I'll keep it on my radar. I still want to revisit this game someday, after all. Thanks!

(1 edit) (+1)

This was quite fun. Good job.

(+2)

Pretty cool mechanic, but if you're familiar with bullet hell games, It's pretty darn easy. I'd love some harder bosses, or a difficulty with a less forgiving hitbox.

(+1)

Nice game, liked it! :-)

(+1)

Fantastic Game dud Great mechanic

(2 edits) (+1)

great game love this bullet hell adding it to the collection

Thanks! Happy to know you enjoyed it!

(+1)

Cool game. Only problem is a glitch where if you mash c on the victory after you beat a boss, it allows you to skip the next boss, and if you mash fast enough, you can skip the entire game.

(+2)

I just had to drop everything when I got the notification in my mail that Escada Games released something new.

This was a lot of fun! It's another masterpiece from one of my favorite game devs.

 I'm pretty okay at bullet hell games, but this has a nice ceiling for entry. It's not too hard and dodging is a major game mechanic, so it teaches you as you go. I'm going to practice this one for the next few hours and hopefully unlock everything.

(+1)

Knowing this made our day... thanks a lot!

 I hope we keep managing to make interesting games and deserve such appreciation :)

(+1)

I believe in what you folks do, which is why I have a push notification on my phone for when you publish things. That's why I've been the near the first to comment on most of your games :)

All in all, I like all of your games but I still have dreams about the Alchemy one. I LOVE puzzle games like that.

Hey Michael, kind of a late reply, but I just wanted to say I'm thankful for your support. These things make the stressful parts of gamedev more palatable!