How to play:

  • Z/X/C:
    • Hold to walk;
    • Release to jump:
    • Press mid-air to ground pound and flip your direction.


 Collect stars on this space platformer!

 Made for the One Button Jam 2022. Hence, only one button is needed to play!

 Inspirations: Out There Somewhere, Kirby, Metroid, Wallker Demolition Co., Gravitron Experiment (yeah, I ended up taking using two of our other games as reference here and there).


Fonts used  were the Star Ranger by Damien Guard, and Mago3 by the Nimble Beasts Collective. Palette used was the SLSO8.

Software used:

  • Godot Engine v3.5 Stable;
  • Audacity v2.4.1;
  • Deflemask v0.12.1, module YM2151;
  • LibreSprite v1.0-dev;
  • LabChirp v1.60;
  • Screen To Gif 2.31;
  • GIMP v2.10.32.
Updated 1 day ago
Published 9 days ago
PlatformsWindows, Linux, HTML5
Rated 4.5 out of 5 stars
(78 total ratings)
AuthorEscada Games
GenrePlatformer, Puzzle
Made withAudacity, Godot
Tags2D, Cute, Godot, Open Source, Pixel Art, Puzzle-Platformer, Short, Singleplayer, Space
Average sessionA few minutes
AccessibilityHigh-contrast, One button


Download NowName your own price

Click download now to get access to the following files: 16 MB
Version 6 17 MB
Version 6 15 MB
Version 6 15 MB
Version 6
GitHub repository with the source code


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Viewing most recent comments 1 to 40 of 57Next pageLast page


thx i beat it that was amazing nothing like my garbage games (PLZ PLAY)

i update and add to what game has been played a lo


Great and fun game. Really creative.


This game was so fun! I like how the controls are different and it moves differently :)


Great puzzle game! Have a nice feeling. I like the creative ways in the game of using just one button.

However I got stuck on the edge of the platform. Bug maybe.

The star and everything else is moving and the music plays. However the user input button not working anymore, and the character not falling down also.

Thanks, glad you enjoyed it :)

 Do you remember what you did when this happened? It would really help me haha

Yes, I just did a jump from left to right. And suddenly stucked after landing.

Que buen juego, fue divertido , si que aprovechaste bien la tematica :D

Awesome puzzle game! There's so much breadth to a such a simple mechanic. It was executed really well!

In the spiral level where you have to jump over the spikes, I noticed you could turn around and go backwards around the spiral and avoid all the spikes. I felt very proud of realizing that, but I don't think it was an intended solution because my character couldn't make the last turn! I think 1-block-thick turns aren't possible?

I think this is a great game. I had a bad time, but it's just because I'm really bad at it. 10/10

Very cool!  I think there is a logic issue for the 6th or 7th level... the level generated looks like there may be no solution.  Otherwise - fantastic!

Very cool game! The mechanics are incredibly unique and really allow you to come up with your own solutions :D. Loved it!


you can beat every level without using the bouncy blobs a single time lol


Super cool! The mechanics allow for some interesting solutions to the puzzles, so if you dont want one challenge, you can take on another instead... so many ways to complete each stage makes it fun for everyone


What a great game. One simple mechanic but squeezed so far. The game has nice puzzles and surprisingly or not I guess this little combination of well crafted elements provided a lot of possibility for going into flow state. Really impressed. Great job!


I loved how the mecanic its so simple but also very complex. Great game!


Really cool mechani


great game, I love the difficulty of it


The last level made me rage (in a good way) Love how the controls are set up and how they differ from the traditional controls we know today, they really make you think twice before you leap. 10/10


so cute! nice!


I found a bug and got stuck in the floor using the bouncy blobs lol, but anyways...this is such a cool concept for a platformer

(1 edit) (+4)

This is a super cool game! For extra challenge, I managed to beat it without ever using the bouncy blobs. One of the levels (19.tscn in the source code) is very difficult to do without the blobs. You have to jump down between the platforms to get to the other pair of platforms.


thanks for this great game.

StarCatcher Walkthrough

R - No

Full Screen


The game looks great!


nice game

bad video.bad voice.


I have looked through your earlier comments, and a lot of your comments are negative. Why can't you just be nice?


I am the bad one so that the other one can be better.


that isn't how constructive criticism works, dude

yeah I'm from India voice is messedup when I talk english trying to do better


You don't have to talk in the videos.


The game looks really, really good!

Also there's a space slime lad so those are extra points from me!
Probably my favorite game from the jam!



The controls are difficult to understand, but the game is exellent.


Really cool! :D


Great game! I was able to play it all the way to the end! Took me a few levels to realize you can ground pound the slimes. The last level was the hardest; but also the most rewarding. Thanks for a great experience!


I was about to quit the four-platform level with two slimes when I read this comment. THANK YOU for posting this! I didn't know about this mechanic.


Really loving this puzzle game. This needs to be a mobile game!!!!


Love it


Very impressive for the time given.


gem xam lol


This was an excellent little precision-puzzle-platformer to play with my morning coffee. Very complete experience for a jam game. Thanks for making it :) 

Nothing beats morning coffee... glad you enjoyed, and thanks for playing!


Nice game!

(1 edit) (+1)

for some reason I can move the player by clicking volume down on my laptop

and does the game go forever

That's weird... welp, thanks for reporting, I'll look into it!

 Also, the game has about 25 stages.


I love how simple the mechanics are but how there's still a lot of variation. Well done! You could definitely turn this into a bigger game.

I found one bug though. In the level with the ground pound instructions, I got stuck after landing on the edge of the lower platform. Walking and jumping stopped working and I had to start over from the beginning.

By the way, showing level numbers would make it easier to report bugs and give more specific feedback. I understand that not showing them is a stylistic choice but you could just put the number on one tile in each level so it would fit the style you're going for.


Hey, thanks!

 We are actually really looking into turning this one into a bigger game. The simplicity and lack of long texts reaaaaaaaaaally help a ton.

 The stage number addition would be plus, I agree... also, thanks for the details on the bug, I was just going to start looking into it. Once again, thanks for playing and for the feedback!




Great game, I like the mechanics and the input felt great, very enjoyable to play. I'll say the one button limitation only slightly holds this game's controls back, as I frustratingly ground pounded when I didn't mean to enough times to cause me to take a break from this otherwise fantastic gem. Good work, I look forward to playing whatever you create next!

Thanks, glad you and interested in future games! We are always looking to get a bit better with each game.

 About the controls, I understand your point: while looking some people play, controlling the character became a struggle here and there haha

 Not sure how to attack this problem, however... I mean, having only one button is part of the idea of the game. Well, that's a problem for the future, I suppose. Anyway, thanks again!


fun game with one button


Was a fun game. The difficulty curve was pleasant and you still had quite a lot of control using only one button. Made it feel nice.

Also, I like that you have to ability to wrap around corners during jumps when you are jumping at the correct timing. Really satisfying thing to pull of. Was able to complete the final level without touching the bottom left island at all

Viewing most recent comments 1 to 40 of 57Next pageLast page