How to play:

  • The entire game is played by using only the mouse:
    • Left Mouse button: Interacts with objects, move the camera.
    • Right Mouse button: Returns the camera to its default position.

About

Master ancient runes to open a mysterious door...

Made for the Brackeys Jam #11 (Feb/2024). Theme was "What's behind the door?".

This is my first 3D game! Therefore, the navigation is quite simple, but it still is a 3D game at the end of the day.

I tried to add a lot of polish to audio and visual effects to compensate for the simplicity. I also liked how the puzzle turned out, and maybe there's room to make more stuff with this idea, but I'm not 100% sure. Maybe it will get stale too quick.

 Inspirations: The Witness, Return of the Obra Dinn, Crystallography's 2D Space Groups (no joke 🙂)

Credits

 Palette used was Berry Nebula.

Software used:

  • Godot Engine v4.2.1 Stable;
  • Audacity v2.4.1;
  • Aseprite v1.3.2;
  • LabChirp v1.60;
  • Git for windows v2.43;
  • GIMP v2.10.32

Other credits:

Changelog

  • V1.1
    • Fixed issues reported by some players (such as jessplusplus), which made the rules inconsistent.
      You may still download the original version for Windows and Linux!
      Thanks for the feedback, everyone!
  • V1.0
    • First release!
StatusReleased
PlatformsWindows, Linux, HTML5
Rating
Rated 4.3 out of 5 stars
(3 total ratings)
AuthorsEscada Games, Sucraiso
GenrePuzzle
Made withAudacity, Godot, Aseprite, GIMP
Tags3D, Atmospheric, First-Person, Pixel Art, Short, Singleplayer, Two colors
Average sessionA few minutes
InputsMouse
AccessibilityHigh-contrast, Textless

Download

Download NowName your own price

Click download now to get access to the following files:

rune-secrets-linux32.zip 27 MB
Version 10
rune-secrets-linux64.zip 28 MB
Version 10
rune-secrets-win32.zip 31 MB
Version 10
rune-secrets-win64.zip 31 MB
Version 10
rune-secrets-1.0-linux32.zip 27 MB
rune-secrets-1.0-linux64.zip 28 MB
rune-secrets-1.0-win32.zip 31 MB
rune-secrets-1.0-win64.zip 31 MB

Comments

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(+1)

good

(+1)

Amazing game! Super puzzles that's makes my brain to work.

Amazing sounds, music, game experience! 10/10

(+1)

Love duck ending

(+1)

i won't but have no idea why :O 

but really well polished game man

(+1)

really fun!

(+1)

this was such a fun game

(1 edit) (+1)

aamazing game but i didnt know that rmb was zoom out. but thats becouse i dont read descriptions.

(+1)

YO! This is a cool game... I really like the visual aesthetic and atmosphere. The post-processing effect is really neat, the tweening animations were quick and fluid and the torches lighting up on entrance was a really nice touch. The puzzle itself was really great in it of itself. I highly appreciate games that don't use text to convey instructions, and I think this game did very well on that.


A couple things I was confused about tho was that there was one room in the rune guide that had a wrong solution (I think)... but I don't remember exactly which one it was. Also, the room in the beginning was also quite confusing since I there are 2 unexplained runes with no way of experimenting with. There also doesn't seem to be feedback on how many runes can be selected or which runes are currently selected. I tried doing: rotate 90 cw, mirror vertically. and invert color.... and that didn't seem to work, so I just spammed other combinations that I thought could work but none did.... So I can't tell if there was a solution or not.


Overall tho, the game was great! Definitely nailed the 3D puzzle game feel. It's cryptic but consistent (mostly), and is incredibly visually pleasant. Great job!

(+1)

this is awesome! Incredible art style & really had me thinking! It was maybe a little confusing at points but thats okay! all in all I really enjoyed this

(+1)

I like the logic involved!  But--

There really seem to be at least two mistakes.  These are hard to describe, so bear with me:

  • In room 6, if I counted right, there's a -<| to turn into a |>- symbol.  Obviously both "M@Z" and "@ZM" will turn the symbol to point the right way and then flip it back to its original orientation, so those are wrong.  The problem is that the "@Z" door, which rotates the symbol 180 degrees, will leave the black/white triangles in the wrong places.
  • In room 10, there's an hourglass (white triangle on the bottom) that turns into a negative-space version (white triangle back on the bottom).  The right door, "M@A", will rotate it, so that's clearly out.  The other two also start with "M", which since this has vertical symmetry won't affect the shape; followed by the color inverter, which removes the outline and leaves the white triangle on top.  The left door then has "E" to flip it vertically, which puts the white triangle back on the bottom where we want it...but it's the middle door, not the left door, that works now that I've tried the middle door, it turns that all three just kill you.

It's frustrating mostly because it feels like there really is a good puzzle at the heart of this!

Hi, thanks for playing!

My bad on both of those things. Weird how my playtester didn't notice that problem on room 10. I think I need to look for another one hahaha

I already fixed both problems and reviwed all rooms: things seem to be fine now.

Thanks again for playing and for leaving a comment with those issues. Really appreciate it!

(+1)

i like it tnx