![Lights Out](https://img.itch.zone/aW1nLzgxMjg2MjAucG5n/original/DrAO59.png)
Lights Out
Lights out...
Guess who's gotta fix it?
Lights Out is a minimalist platformer with primitive lighting under the limitations of the Nokia 3310. Made for the Nokia 3310 Jam #4.
Controls:
- Arrow keys: move;
- X: shoot;
- Z/C: ???
Credits/Software used:
- Godot Engine v3.4.2;
- Krasno's Nokia Soundfont. Obtained via the Nokia 3310 resources;
- LMMS;
I hope you enjoy playing Lights Out!
Status | Released |
Platforms | HTML5, Windows, Linux |
Rating | Rated 4.8 out of 5 stars (16 total ratings) |
Author | Escada Games |
Genre | Platformer |
Tags | 1-bit, 2D, godot-engine, Minimalist, Pixel Art, Short |
Download
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Click download now to get access to the following files:
lights-out-l32.zip 15 MB
Version 1
lights-out-l64.zip 15 MB
Version 1
lights-out-w32.zip 13 MB
Version 1
lights-out-w64.zip 14 MB
Version 1
Development log
- Tips for customizing Godot's HTML5 Loading ScreenFeb 14, 2022
Comments
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Clever game! Got 1:15 on my third run :)
1:49
Love that !!
Fun little game! During the longer sequence with the falling blocks, I didn't realize that there was a puzzle element I was supposed to be solving; I just treated it like a dexterity challenge and pushed through without stopping to think about what I was doing (you know, because I never had time to stand still). It worked for me, though!
Fun game, cool platforming mechanics! Got 1:59 with no deaths on my first run.
super cool! great concept, really pulled off the Nokia look
this was absolutely delightful! Unique, fun, short, and to the point.
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Great work!
Nice one! I liked the lighting effects, the puzzle like nature of the game was cool. I got 2:15 my second run through.
My only gripe is that the falling panels are a bit too fast for the speed of the observation tools. I found it hard to react. I ended up in the end solving that section by just blind jumping in the dark, which feels counter intuitive after the clever puzzles before. I'd love a little more delay on the falling/timed sections if you expand this to a bigger game, to let the player observe their surroundings and smartly "puzzle" their way through Portal final level style.
I loved the little teaching puzzle with the hidden arrows. The little metroid-like surprise in the controls was cool too! There's a lot of great design here! Thanks for a great game!
nice game!
Good Game
the lack of lamps in the final section created a trial & error scenario that wasn't fun to go through.
i feel this concept was held back by the nokia color palette, as three colors only made for three uses: background, visible, and invisible.
best of luck to all your future jamming!
nice game