Gravitron Experiment
About
A small game made for the 2D Platformer Jam.
Controls
- Arrow keys: move left or right;
- Z: Increase gravity;
- X: Decrease gravity. Notice that the gravity can be negative!
Credits
- Engine: TIC-80;
- Graphics: Aseprite;
- Music/SFX: TIC-80 tracker.
I did the coding and music, Sklaiser made the graphics.
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.5 out of 5 stars (4 total ratings) |
Authors | Escada Games, Sucraiso |
Genre | Platformer |
Made with | TIC-80 |
Tags | 2D, Pixel Art, Sci-fi, Short, Singleplayer, TIC-80 |
Download
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Click download now to get access to the following files:
gravitronExperiment.exe 3.5 MB
Development log
- Just a small updateSep 24, 2018
Comments
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great ! vvvvvv with the atmosphere of celeste ! Possible to have a windws build or a file compatible with raspberry ?
Hey, glad you liked it! This is a quite old game of ours, great to see that someone still enjoys it hahaha
I just uploaded a windows build, it seems to work fine. As for the Raspberry I don't know... do you think a Linux build would work on it, since usually it uses a Linux distro or something like that?
tks ! will try it now:)
For raspberry it has a tic core libreto but with starnge extension files....
At the puzzle Mike la Grand mentions, for me personally it isn't just the music that became glitchy; the room level speed slowed down.
Great implementation of the gravity changing mechanic. However, the music is very glitchy (pretty sure it's bugged). I also couldn't figure out how to do the first level in which you get the pole with the red square (toggle for the door I guess).
Neat concept, but I think it should be Z to decrease and X to increase because it is confusing pressing the right button and the slider moving left and visa versa
Thanks! I see, when the jam is over I'll make sure to change the controls!
Huh... I had an idea for a puzzle platformer where you had a slider to change gravity but thought that would be too much work for 1 week...
Anyways, I like this!
I believe making something more puzzle-like would be too much work too, so we ended with something more platform-y I guess... I don't know if that made sense, but the development ended a lot simpler!
Also, thanks for commenting, glad that you liked!