Jump3Match

A pretty small game made for the Trijam #111, and therefore made in about 2 hours and 50 minutes. Talk about a tight time frame!

Controls:

  • C to rotate clockwise;
  • X to rotate counterclockwise.

Source code:

You can check it on our Github. I warn you however: it is quite messy!

Made using Godot Engine 3.2.2 Stable Official, and JFXR for the sound effects.

StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 4.8 out of 5 stars
(5 total ratings)
AuthorEscada Games
GenrePlatformer
Made withGodot
Tags2D, Arcade, godot-engine, infinite-runner, Minimalist, Open Source, Runner, Short, Singleplayer
Code licenseGNU General Public License v3.0 (GPL)
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse

Download

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Click download now to get access to the following files:

l32.zip 14 MB
l64.zip 14 MB
mac.zip 14 MB
w32.zip 12 MB
w64.zip 12 MB

Development log

Comments

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(+1)

My current high score is 83, but damn I wanna raise it. I started panicking after about 75-ish.

(+1)

Devilish and fun (and works on Linux!), well done.

(+1)

Does the game get harder after a while? Because I got 105 and it did not really felt like it 

 Right now it doesn't, since I didn't have the time to add and test it... but I believe once the rating period is over I'll make the game get harder with time and add a leaderboard.

 Nice score you got there, btw! Thanks for playing!

(+1)

That was pretty good. The physics and simeple yet addictive and skill base is what makes this well done. I have no idea where you found the idea from

Thanks! Great to know you enjoyed it :)

 If I recall correctly, the idea came more or less like this:

  • The jam's theme was "triangles", and since I am terrible working with graphics, I thought about playing as a triangle (which is quite easy to make);
  • Also, since the time limit was only 3 hours, making a short gameplay loop seemed like the best option (most past trijam winners did something like this as well);
  • So, I decided to make an arcade game. However, I still wasn't sure about how to tackle it hahaha anyway, I started playing with some platformer code, and I thought that making the player spin when jumping would be a nice polish;
  • I programmed it, and had the idea to add a color to each side of the triangle, so that each side was different from the others;
  • It looked nice, and by now I already knew I wanted to do something with colors, but I had two ideas. The first was making a endless runner where you must match the triangle's bottom side color with the platform color, and the second was making a kind of weird arcade game based on Undyne's fight from Undertale, where you would match the color with incoming projectiles. I ended up choosing the simpler one, that is, the first one.

And there you go! This was about how I got the idea. Hope it answers your curiosity :)

(+1)

I'm a generalist 2d artist. I think if we collab, we could make a good game together

Sure! If you are interested in working on a game jam or something, feel free to send us an e-mail!

(+1)

nice game ! Hight score : 92

Thanks! I believe that is a really great score, btw!