Bullet Eater
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How to play:
- Arrow keys: Move;
- X: Shoots;
- C: Activates Eating Mode;
- Enter: Pauses.
About
Pilot a rare Bullet Eater, a ship that builds power from eating the enemy bullets!
Made for the Go Godot Jam #4, along about 10 days.
The theme was "Less is More": I took a minimalist approach with the visuals, and a bit with the music too I guess (there are not a lot of instruments, mostly drums and a bass).
Mechanics-wise, the controls are quite simple, but there's a catch: you start up really weak, and has to get stronger by eating the enemy bullets (hence the game name, Bullet Eater). This ties in the theme since the player needs to get less away from the bullets to get more power. Usually I play the other way around in shmups.
So... maybe I stretched the theme a bit! But I'm satisfied with how things turned out.
Inspirations: Dangan GB, Monolith, Touhou
Credits
Fonts used were made Damien Guard and me. Used some sound effects from Kenney as well. Palette used was Spacehaze.
Software used:
- Godot Engine v4.2 Stable;
- Audacity v2.4.1;
- Deflemask v0.12.1, module YM2151;
- Aseprite v1.2.40;
- LabChirp v1.60;
- Screen To Gif 2.31;
- GIMP v2.10.32.
Status | Released |
Platforms | HTML5, Windows, Linux |
Rating | Rated 4.4 out of 5 stars (7 total ratings) |
Author | Escada Games |
Genre | Shooter, Action |
Made with | Audacity, Godot, Aseprite, GIMP |
Tags | Bullet Hell, Difficult, Godot, Minimalist, Pixel Art, Shoot 'Em Up, Short, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Accessibility | High-contrast, Interactive tutorial |
Download
Click download now to get access to the following files:
Development log
- Bullet Eater v1.2Jul 30, 2023
- Bullet Eater v1.1Jul 16, 2023
Comments
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how do you get the final ship
Hi! If I recall correctly, you'll need to use the code you get after beating the game on the ship select screen.
You can also try to guess it. It's a really famous code from what I remember!
thanks! the konami code is cool!
theres some bug where some... thing will persist on screen
yeah it seems like the eaten bullets stay on screen, static for me sometimes
Hm, that's new... I'll keep it on my radar. I still want to revisit this game someday, after all. Thanks!
This was quite fun. Good job.
Pretty cool mechanic, but if you're familiar with bullet hell games, It's pretty darn easy. I'd love some harder bosses, or a difficulty with a less forgiving hitbox.
Nice game, liked it! :-)
Fantastic Game dud Great mechanic
great game love this bullet hell adding it to the collection
Thanks! Happy to know you enjoyed it!
Cool game. Only problem is a glitch where if you mash c on the victory after you beat a boss, it allows you to skip the next boss, and if you mash fast enough, you can skip the entire game.
I just had to drop everything when I got the notification in my mail that Escada Games released something new.
This was a lot of fun! It's another masterpiece from one of my favorite game devs.
I'm pretty okay at bullet hell games, but this has a nice ceiling for entry. It's not too hard and dodging is a major game mechanic, so it teaches you as you go. I'm going to practice this one for the next few hours and hopefully unlock everything.
Knowing this made our day... thanks a lot!
I hope we keep managing to make interesting games and deserve such appreciation :)
I believe in what you folks do, which is why I have a push notification on my phone for when you publish things. That's why I've been the near the first to comment on most of your games :)
All in all, I like all of your games but I still have dreams about the Alchemy one. I LOVE puzzle games like that.
Hey Michael, kind of a late reply, but I just wanted to say I'm thankful for your support. These things make the stressful parts of gamedev more palatable!