Starcatcher
How to play:
- Z/X/C:
- Hold to walk;
- Release to jump:
- Press mid-air to ground pound and flip your direction.
About
Collect stars on this space platformer!
Made for the One Button Jam 2022. Hence, only one button is needed to play!
Inspirations: Out There Somewhere, Kirby, Metroid, Wallker Demolition Co., Gravitron Experiment (yeah, I ended up taking using two of our other games as reference here and there).
Credits
Fonts used were the Star Ranger by Damien Guard, and Mago3 by the Nimble Beasts Collective. Palette used was the SLSO8.
Software used:
- Godot Engine v3.5 Stable;
- Audacity v2.4.1;
- Deflemask v0.12.1, module YM2151;
- LibreSprite v1.0-dev;
- LabChirp v1.60;
- Screen To Gif 2.31;
- GIMP v2.10.32.
Status | Released |
Platforms | HTML5, Windows, Linux |
Rating | Rated 4.6 out of 5 stars (295 total ratings) |
Author | Escada Games |
Genre | Platformer, Puzzle |
Made with | Audacity, Godot |
Tags | 2D, Cute, Godot, one-button, Open Source, Pixel Art, Puzzle-Platformer, Singleplayer, Space |
Code license | GNU General Public License v2.0 (GPL) |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Accessibility | High-contrast, One button |
Links | Source code |
Download
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Click download now to get access to the following files:
starcatcher-linux32.zip 16 MB
Version 6
starcatcher-linux64.zip 17 MB
Version 6
starcatcher-win32.zip 15 MB
Version 6
starcatcher-win64.zip 15 MB
Version 6
GitHub repository with the source code
External
Comments
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Controls cannot be seen on android, also feels like controls are inverted
Metadata link to github and source code download aren't accessible... Why?
Hi! I made some changes on github that broke the repo. I just reuploaded it:
https://github.com/Escada-Games/starcatcher-jam
Thank you! One more thing itch metadata says apache 2.0 while github says gpl 2.0
Fixed it, thank you for the patience and the pointing this out!
So good, loved the mechanics and the feel of the game :)
Fantastic game ! Great one mouse button concept. I loved it
It's amazing how you can do so many things with just one button.
It was interesting.
I found a bug. There's a level where there are 4 spikes, and it's kind of like a spiral. I guess you're supposed to jump over the spikes, but if you turn around and keep pressing to go all around without going over the spikes, just before getting the star the character will continue walking midair :)
El juego es una autentica pasada!!! Tiene de todo para entretener a una persona durante horas, un desafío total para el ingenio.
super fun!
Great stuff!
really cool and simple concept, the final level was... well, my brain suffered
wow
Cool artstyle and interesting controls
Really liked the creativity on this one, and top presentation!
very cool game! I got stuck on the level with the 4 platforms where the fire guys are going in a circle.
Same here
ended up on the lower right corner of the lower right block - character can only change direction here, not move or jump.
Comfy little game, no complaints
Can we pretend that airplanes in the night sky are like shooting stars...
I finally Beat it Hell yeah Great Game
You should add Github link and license to the metadata of game.
"Edit game->metadata->Release Info->License for code"
"Edit game->metadata->External links->Source code"
Somehow I never had noticed those options 🙃 Thanks for pointing them out, I just made those changes.
When you ground pound at the edge of a platform, the game softlocks.
Nice sus easter egg.
nice simple game, very fun
I love this!
fun to play. do you guys have any plan to add more stages?
Sorta... for a while we had plans to make a "full" game out of this one. I ran out of motivation and didn't have enough discipline to finish the project.
Still, I would like to try again one day. Who knows! Also, thanks for the interest.
Looks amazing and the controls rarely get in the way despite how sophisticated they are. I just have a little problem with some of the levels with the crabs and spikes, they just felt too unfitting for a puzzle platformer. Instead of allowing you to think about "How do I make this jump" you had to think of "Ok when exactly do I have to jump to not die here, and what do I have to do then to not be instantly killed by the crab-cat".
Though on the other hand at the end the levels where you just run to the star were a bit straightforward.
Interesting, I heard that feedback come from another place before as well. I guess while designing the levels I ran out of ideas haha
Thanks for the feedback, I'll keep it in mind in the future, specially if I revisit this game idea!
Finally, a good interpretation of one button mechanic
sophisticated game controls: press [bt]
Really cool little game, was fun!
amazing, love the simple mecanics and it isnt hard to learn how to play
It's really simple and fun. It's a good game.
Beat it after a few runs. Excellent implementation of the one-button mechanic and overall just a fun game. Here's my attempt at a speedrun:
T00000ooooo hard
whoopdeedoo that's a softlock!
It was difficult at first but i have beaten it twice now
kula world
very nice game!
i cannot move from here
oops
How...???
The thin edge by the star doesnt turn you, so if you go via the outside of the spiral it either does that or throws you into the spikes.
Ι like this, very simple mechanics and unique design!
Lmao one key control simple mechanics but kinda hart 9/10
10/10, very puzzley (made me want to shut my laptop)