Fun little game! During the longer sequence with the falling blocks, I didn't realize that there was a puzzle element I was supposed to be solving; I just treated it like a dexterity challenge and pushed through without stopping to think about what I was doing (you know, because I never had time to stand still). It worked for me, though!
Nice one! I liked the lighting effects, the puzzle like nature of the game was cool. I got 2:15 my second run through.
My only gripe is that the falling panels are a bit too fast for the speed of the observation tools. I found it hard to react. I ended up in the end solving that section by just blind jumping in the dark, which feels counter intuitive after the clever puzzles before. I'd love a little more delay on the falling/timed sections if you expand this to a bigger game, to let the player observe their surroundings and smartly "puzzle" their way through Portal final level style.
I loved the little teaching puzzle with the hidden arrows. The little metroid-like surprise in the controls was cool too! There's a lot of great design here! Thanks for a great game!
← Return to game
Comments
Log in with itch.io to leave a comment.
Clever game! Got 1:15 on my third run :)
1:49
Love that !!
Fun little game! During the longer sequence with the falling blocks, I didn't realize that there was a puzzle element I was supposed to be solving; I just treated it like a dexterity challenge and pushed through without stopping to think about what I was doing (you know, because I never had time to stand still). It worked for me, though!
Fun game, cool platforming mechanics! Got 1:59 with no deaths on my first run.
super cool! great concept, really pulled off the Nokia look
this was absolutely delightful! Unique, fun, short, and to the point.
![]()
Great work!
Nice one! I liked the lighting effects, the puzzle like nature of the game was cool. I got 2:15 my second run through.
My only gripe is that the falling panels are a bit too fast for the speed of the observation tools. I found it hard to react. I ended up in the end solving that section by just blind jumping in the dark, which feels counter intuitive after the clever puzzles before. I'd love a little more delay on the falling/timed sections if you expand this to a bigger game, to let the player observe their surroundings and smartly "puzzle" their way through Portal final level style.
I loved the little teaching puzzle with the hidden arrows. The little metroid-like surprise in the controls was cool too! There's a lot of great design here! Thanks for a great game!
nice game!
Good Game
the lack of lamps in the final section created a trial & error scenario that wasn't fun to go through.
i feel this concept was held back by the nokia color palette, as three colors only made for three uses: background, visible, and invisible.
best of luck to all your future jamming!
nice game