Comments

Log in with itch.io to leave a comment.

(+1)

how do you get the final ship

Hi! If I recall correctly, you'll need to use the code you get after beating the game on the ship select screen.

You can also try to guess it. It's a really famous code from what I remember!

(+1)

thanks! the konami code is cool!

(1 edit) (+1)

theres some bug where some... thing will persist on screen

yeah it seems like the eaten bullets stay on screen, static for me sometimes

(+1)

Hm, that's new... I'll keep it on my radar. I still want to revisit this game someday, after all. Thanks!

(1 edit) (+1)

This was quite fun. Good job.

(+2)

Pretty cool mechanic, but if you're familiar with bullet hell games, It's pretty darn easy. I'd love some harder bosses, or a difficulty with a less forgiving hitbox.

(+1)

Nice game, liked it! :-)

(+1)

Fantastic Game dud Great mechanic

(2 edits) (+1)

great game love this bullet hell adding it to the collection

Thanks! Happy to know you enjoyed it!

(+1)

Cool game. Only problem is a glitch where if you mash c on the victory after you beat a boss, it allows you to skip the next boss, and if you mash fast enough, you can skip the entire game.

(+2)

I just had to drop everything when I got the notification in my mail that Escada Games released something new.

This was a lot of fun! It's another masterpiece from one of my favorite game devs.

 I'm pretty okay at bullet hell games, but this has a nice ceiling for entry. It's not too hard and dodging is a major game mechanic, so it teaches you as you go. I'm going to practice this one for the next few hours and hopefully unlock everything.

(+1)

Knowing this made our day... thanks a lot!

 I hope we keep managing to make interesting games and deserve such appreciation :)

(+1)

I believe in what you folks do, which is why I have a push notification on my phone for when you publish things. That's why I've been the near the first to comment on most of your games :)

All in all, I like all of your games but I still have dreams about the Alchemy one. I LOVE puzzle games like that.

Hey Michael, kind of a late reply, but I just wanted to say I'm thankful for your support. These things make the stressful parts of gamedev more palatable!